Temporally coherent interactive ray tracing

Update Item Information
Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Shirley, Peter S.; Parker, Steven G.
Other Author Martin, William; Reinhard, Erik; Thompson, William
Title Temporally coherent interactive ray tracing
Date 2001
Description Although ray tracing has been successfully applied to interactively render large datasets, supersampling pixels will not be practical in interactive applications for some time. Because large datasets tend to have subpixel detail, one-sample-per-pixel ray tracing can produce visually distracting popping and scintillaction. We present an algorithm that directs primary rays toward locations rendered in previous frames, thereby increasing temporal coherence. Our method tracks intersection points over time, and these tracked points are used as an oracle to aim rays for the next frame. This is in contrast to traditional image-based rendering techniques which advocate color reuse. We so acquire coherence between frames which reduces temporal artifacts without introducing significant processing overhead or causing unnecessary blur.
Type Text
Publisher University of Utah
First Page 1
Last Page 5
Subject Temporally coherent; interactive ray tracing; large datasets
Subject LCSH Ray tracing algorithms
Language eng
Bibliographic Citation Martin, W., Parker, S., Reinhard, E., Shirley, P., & Thompson, W. (2001). Temporally coherent interactive ray tracing. UUCS-01-005.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 1,189,707 bytes
Identifier ir-main,15923
ARK ark:/87278/s67p9gq6
Setname ir_uspace
ID 704310
Reference URL https://collections.lib.utah.edu/ark:/87278/s67p9gq6
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