Constant scallop height tool path generation

Update item information
Publication Type Journal Article
School or College College of Engineering
Department Computing, School of
Creator Cohen, Elaine
Other Author Chou, Jin J.
Title Constant scallop height tool path generation
Date 1989
Description An approach for the automatic generation of constant scallop height tool paths is presented. An example is shown generated from a B-spline model, although it can be used with many types of sculptured surfaces. The approach utilizes surface subdivision techniques and a new algorithm for tool path generation. The new algorithm is based on computer graphics shading algorithms and on methods from graph theory. A tool path with a constant scallop height renders minimum waste tool moves and hence results in much better machine time. Since neither numerical methods nor high order derivatives are required by the algorithm, it provides an efficient and robust method for tool path computation. Besides, the new algorithm is capable of producing tool paths whose milling directions are based on local surface geometry.
Type Text
Publisher University of Utah
First Page 1
Last Page 17
Subject Scallop height; Tool path generation; B-spline model
Language eng
Bibliographic Citation Chou, J. J., & Cohen, E. (1989). Constant scallop height tool path generation. 1-17. UUCS-89-011.
Series University of Utah Computer Science Technical Report
Relation is Part of ARPANET
Rights Management ©University of Utah
Format Medium application/pdf
Format Extent 9,774,588 bytes
Identifier ir-main,16170
ARK ark:/87278/s6417f95
Setname ir_uspace
Date Created 2012-06-13
Date Modified 2015-04-22
ID 703345
Reference URL https://collections.lib.utah.edu/ark:/87278/s6417f95
Back to Search Results