Iterative game development: What goes into making an effective game and the lessons learned from making two games

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Publication Type honors thesis
School or College College of Engineering
Department Computing
Faculty Mentor Robert R. Kessler
Creator Goller, Nicholas
Title Iterative game development: What goes into making an effective game and the lessons learned from making two games
Year graduated 2016
Date 2016-04
Description Imagine you are told you have two semesters to make a game. You have a team of over ten people ready to help out. You even have the basic idea of what the game will be about. How hard can it be? Well, it is not that hard to make "a game" in two semesters. A competent coder can hack together a game over a weekend. You basically just need a set of rules and a framework in which players can play the game. Now, what if you wanted to make an effective game? A game that really affects the player. Well, this whole one weekend project is not going to suffice. All of a sudden two semesters seems like an incredibly short period of time.
Type Text
Publisher University of Utah
Subject Computer games - Design
Language eng
Rights Management (c) Nicolas Goller
Format Medium application/pdf
Format Extent 25,051 bytes
Identifier honors/id/33
Permissions Reference URL https://collections.lib.utah.edu/ark:/87278/s6mm06wf
ARK ark:/87278/s6b59v1j
Setname ir_htoa
ID 205685
Reference URL https://collections.lib.utah.edu/ark:/87278/s6b59v1j
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