Parallel ray tracing in scientific visualization

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Publication Type dissertation
School or College School of Computing
Department Computer Science
Author Brownlee, Carson
Title Parallel ray tracing in scientific visualization
Date 2012-12
Description Ray tracing presents an efficient rendering algorithm for scientific visualization using common visualization tools and scales with increasingly large geometry counts while allowing for accurate physically-based visualization and analysis, which enables enhanced rendering and new visualization techniques. Interactivity is of great importance for data exploration and analysis in order to gain insight into large-scale data. Increasingly large data sizes are pushing the limits of brute-force rasterization algorithms present in the most widely-used visualization software. Interactive ray tracing presents an alternative rendering solution which scales well on multicore shared memory machines and multinode distributed systems while scaling with increasing geometry counts through logarithmic acceleration structure traversals. Ray tracing within existing tools also provides enhanced rendering options over current implementations, giving users additional insight from better depth cues while also enabling publication-quality rendering and new models of visualization such as replicating photographic visualization techniques.
Type Text
Publisher University of Utah
Subject Ray tracing algorithms; Parallel programming (Computer science); Visualization
Dissertation Institution University of Utah
Dissertation Name Doctor of Philosophy
Language eng
Rights Management Copyright © Carson Brownlee 2012
Format Medium application/pdf
Format Extent 1,823,771 bytes
Identifier etd3/id/2103
ARK ark:/87278/s65d96nm
Setname ir_etd
Date Created 2013-01-15
Date Modified 2018-01-12
ID 195788
Reference URL https://collections.lib.utah.edu/ark:/87278/s65d96nm